11/22/2023 0 Comments Ps1 games screens![]() ![]() The sharp bilinear w/out scanlines adrenaline filter will break when scaling down below 1x, so I would move to just plain bilinear filter in adrenaline in this case. You can get passable results here creating a custom official scale and drag it to maximum width, then use Adrenaline to shrink it below 1 to the proper width. The one exception is if you have games/menus that output wider than 320 pixels for the same reason, on "original" scale its getting squished down to 320 pixels before Adrenaline can start scaling it. ![]() This is because official scaling is limited to the PSP resolution while Adrenaline scaling can take advantage of Vita resolution plus the sharp bilinear w/out scanlines filter. Official scaling generally creates worse scaling than leaving that on "original" and using Adrenaline menu to scale. Welcome to the PlayStation DataCenter This site's task is to document the most accurate information available on the PlayStation 1 & 2 numerous games. The thumbnails are installed into the RetroArch configs thumbnails directory. The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment.It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. Adrenaline as far as I know is one setting for everything, but if you use adrenalinebubblemanager to create home screen bubbles, each of those has their own separately saved Adrenaline settings so you can use the Adrenaline menu to scale instead. The RetroArch XMB menu can display thumbnails for any game in a playlist. Inside you'll find important information on each game's serial number and region, languages, game features, screenshots, and more We will also be providing you with the best high resolution. Official scaling will let you save a separate setting per game but it has other drawbacks. Welcome to the PlayStation DataCenter This site's task is to document the most accurate information available on the PlayStation 1 & 2 numerous games. If you want to be rid of black bars while keeping everything in view you have to scale it individually for each game. Not sure if there are emulators out there that automatically trim this area based on the game. For that same reason games generally do not stick "important" information in that area, so an adrenaline scaling factor like 1.25 isn't a bad compromise across various games that minimizes bars on some and zooms in the small display a bit on others. Symphony of the Night leaves a large amount of that empty for example. The console outputs full 240 lines but not all games use it. When turning on your console, use your TV as you would to view the. Simply hook up your console to the device as you would connect it to the TV. And one that can interface with such an obsolete console. Sometimes DVD or VHS players may have the right connections for your consoles. To find a screen with such a small resolution and dimensions would be really difficult these days I think. Surprisingly, PCSX-Rearmed smartly stretched all PAL Games’ screens to fit 4:3 screen.PSX games vary in how they treat the "overscan" area on the border of the screen. If you don’t have the right ports on your TV, consider checking out the back of other devices. That’s why I’m asking your help to sort this out. I can’t tell which ones are the closest to real PSX experience on CRT TV or even if the cores are doing well or upgrading things. I tried different cores on different games, and I had different results. It seems the CRT monitor automatically vertically stretched pictures that weren’t 4:3 ratio. 16:9 is a practical choice for actually playing. Yeah I think the real wide ones are mostly for lols. Something in between 16:9 and 21:9 would be fine. I read many topics saying that those borders where there on original hardware, but all footages I found with Real PSX and CRT showed no borders of those games. I might be in a minority, but 32:9 is an awful aspect ratio for games and movies. So far, I’ve been using Beetle PSX_HW and I noticed black borders on top and bottom on NTSC games, depending on their resolution. ![]() And I’m having head aches with PSX emulation. I’ve been tweaking my Retroarch for a long time, in order to play as faithfully to console systems as possible (until I get my hand on a CRT TV). ![]()
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